KINGDOMS
Generals:
- These are the commandants of your military actions be it attacking, training, or exploring. Generals are always accompanying any timed action.
Knight:
- These are low attack high health units great for protecting Riflemen, reducing losses in an attack.
Knight |
Tier 1 |
Tier 2 |
Tier 3 |
Attack |
13 |
15 |
17 |
Health |
420 |
535 |
835 |
Upkeep |
671 |
- |
- |
Rifleman:
- These are a low health high attack unit great for dealing damage to your enemies. Remember to always pair some Knights with them or your losses will be very high.
Rifleman |
Tier 1 |
Tier 2 |
Tier 3 |
Attack |
13 |
25 |
29 |
Health |
220 |
420 |
535 |
Upkeep |
1,025 |
- |
- |
Halfling:
- These are a expensive, fast training, stealthy, weak unit. Halflings do not appear on any scouting reports and only take half the time to train compared to riflemen or knights. However they are also the weakest unit having the same health as a rifleman with the attack of a knight with an extremely high upkeep. These units are designed for operations that require quick troop rebuilds to continue attacking or for casting the illusion of a near empty city only to easily defend incoming attacks that expected to find no one home.
Halfliing |
Tier 1 |
Tier 2 |
Tier 3 |
Attack |
13 |
15 |
17 |
Health |
220 |
420 |
535 |
Upkeep |
1,700 |
- |
- |
Peons:
- These are the citizens of your kingdom. You will recruit them to join your army and they will support you and your kingdoms upkeep costs. Make sure not to make all your peons soldiers, they don't tend to like a militaristic rule.
- Give taxes every 15 minutes (500 Credits each)
- +1% of your population settles your land every 10 minutes.
(+2% if you have Kings Crown)